[SPOT] SOCIAL PLASTIC OF TOMORROW
1. SPOT = FREESPACE, an isotropic and polyvalent social form, which is inhabited poetically by co-creation, lightness, temporary, portability; playfulness; and sensory.
2. SPOT = PLASTICITY, an art station in motion that think play and make art with waste.
3. SPOT = PLASTIC2DESIGN4SOCIETY, a social plastic network that connects Youth in Scotland and Europe through ecological design, workshops, talks and games. It spots plastic as cultural material, data and game.
4. SPOT = BLOW-UP ARCHITECTURE. SPOT is a giant bag, an inflatable portable structure co-created by young remakers all around Scotland and Europe. It invites to explore the power of air trapped in plastic geodesic structures.
SPOT PAVILION: THE POWER OF 500
Remaking with waste is our societal/environmental challenge. SPOT is a free bubble factory that ideates eco-design made of plastic waste creatively. 100% WIFI Zone.
How might open civic collaborations between community, plastic waste and urban data, connect co-creation and remaking activities? How might we help young people to inform creative, ecological or more sustainable design using urban data and Internet of Things?
SPOT is an open design learning space that provides literacy on environmental impact of plastic waste as creative cultural material. Users will be in integrated activities and learning new concepts like Social Plastic, Social Innovation, Smart Citizens, Circular Economy, Systemic Thinking, Users as Designers, Art-Science, Activism, and Ethics of Design and Technology.
SPOTness: ISOTROPIC & POLYVALENT FREE-SPACE
SPOT is a learning place for DEBATE, LEARN, PLAY, GATHER and CHAT. It is a big-bag portable station, which consists of an isotropic dome and a polyvalent mat made of reused plastic carrier bags. The dome is our shed. Like a magic carpet, the mat acts as our “social circle” where visitors and remakers chill and exchange ideas freely, surrounded by a range of sensory media and activities. This interactive play-place transforms visitors in active players rather than a mere spectator. The dome displays kinetic imagery - videos, documentary and films- whilst the mat is used to as civic touch point and nomadic studio.
The dome radius and height are 3M
The dome surface is 56.55M2
The mat surface is 27.81M
A plastic carrier bag is 0.17M2
5 plastic carrier bags = 1kg of CO2 emissions
The total number of bags needed to build SPOT is 500
SPOT stores 100kg of CO2 emissions
500 plastic bags –LDPE & HDPE types only- will be collected in eco-schools, colleges, universities, art centres, householders, local businesses, front shops, environmental activists, supermarkets, recycling centres, municipalities, housing associations, street recyclers, volunteers, and other points.
FROM SOCIAL NETWORK TO SOCIAL DESIGN
SPOT is a social design network, which aims to gather creative young remakers -students, experimenters, environmentalists, activists, daydreamers, entrepreneurs, researchers and artists- to ideate “outside the box” and remake our cities by connecting waste to design for society. It is about co-creation and experimentation within a circular economy. The duration of each phase is adjustable.
PHASE 1 SOCIAL PLASTIC NETWORK
People will be invited to take part in live projects by taking pictures of plastic bags and their homemade plastic sheets posting them in I #SPOTS Instagram gallery [Social Plastic of Tomorrow] or directly uploading pictures in our portal.
PHASE 2 DESIGN EVENTS
Co-creation events: Design workshops, charrettes and open courses on plastic bags collection, sorting, cutting and ironing. Series of events will be locally delivered at IET and CCA in Glasgow to engage creative communities with remaking plastic techniques and test/pilot colouring, pattern and texture surfaces using PLASTCOLLAGE© thermo-plastic art technique invented by Studio Pop. We will also invite remakers to assist in the design development and fabrication of the SPOT free-space pavilion through experimental design and material test sessions, including talks with talented architects, designers and artists on somatic place-learning and remaking. In this stage, leads will collect design feedbacks, data and samplings to co-create the geodesic pavilion design, including modules, pattern composition and exhibition content/programme.
PHASE 3 CO-CREATION
For the co-creation of the plastic canvas to erect the SPOT pavilion, we require 84M2 of ironed plastics sheets. It will occur by assembling 500 signature art pieces made by 100 backers, contributors and remake-lovers. To build SPOT we need 40 triangles. We will make two triangular template types, 10 equilateral triangles pieces (1.85M size) and 30 isosceles triangles pieces (1.85m x 1.85m x 1.64m). The whole production takes 5 days max. Preparation and curation of the exhibition material will be review by Studio Pop team and consultants and then displayed in the SPOT portal, videos, and hardcopy pamphlets, including design magazines, journals, press, TV and social network channels.
PHASE 4 DEBUT IN SCOTTISH & EUROPEAN CITIES
SPOT leads, volunteers and visitors will collect data, get users feedbacks and experiment plastic waste in design workshops, charrettes and talks. They will employ both research-led and experiential learning methods to trigger conversations, make games and self-build live experiments. The SPOT pavilion is a civic forum for urban counter-cultures to debate the ethics and aesthetics of future remaking with fantastic plastics. The themes and activities will be selected via e-voting. The SPOT remake station will process all recorded data and retrieve them in our social network, portal and public engagement activities in public presentations, festivals and clinics.
PHASE 5 SOCIAL DESIGN
Like a transformer, SPOT pavilion will be used as REPLASTICO©, social plastic brand. SPOT will visit cities in Scotland and Europe promoting local plastic design and art events to engage with creative citizens and recruit best talents to join Studio Pop team. As part of this circular economy model, the 100 kg of CO2 embedded in the SPOT pavilion will be repurposed again into REPLASTICO© designs to co-create notebooks, bags, rug rucks, etc.
DECARBONISED PLASTIC CO-CREATION
In order to make the SPOT air-pavilion, SPOT leads will recruit 100 volunteers from our ambassadors and social network. Each remaker will cut and melt 5 bags and deliver them in our collection point, the DOT TO DOT Station, in Maryhill area.
Plastic is a social material. Each remaker will iron his/her name in the new plastic sheets. Every participant will contribute to pavilion’s making by donating 5 ironed plastic sheets each and posting them as pictures in an Instagram art gallery. Plastic sheet collection, sorting and remaking processes will be recorded in real time in our SPOT portal and converted into CO2 emissions as well as shown in facts and figures. The final dome and mat canvases will be remanufactured.
All SPOT remaker will contribute storing 100kg of CO2 emissions.
Every participant will be acknowledged and rewarded in the SPOT portal and social media. SPOT’s canvas pavilion might be reused to make REPLASTICO© designs to be distributed to loyal backers and sponsors who participated in the entire process.
SPOT-MAKING AND SPOT-LEARNING THROUGH REMAKING
Nowadays we live the culture of waste, where everything is discarded. We throw away many of the things we buy when we no longer want them. Anything that we intentionally dispose is known as “waste”, visually stigmatised either as useless or as priceless cultural material. However, waste does not hold meaning per se. In Cradle to Cradle (C2C) theory, junk does not exist. It means a technical nutrient. Waste value is given through the power of design, which develops inventive solutions using less.
The act of remaking is the product of self-building cultures, complex systems of people, relationships, building types, techniques, and habits in which design and building are anchored with waste reuse. In this study, author employs the term "remake", which refers to “make again something different” or anew, something with a special value. In material culture, the social value of waste includes the social behaviour around it, the way waste is used, shared, talked about or remade. The act of remaking is multi-sensorial due to it connects material as cultural value, reuse technique and haptic perception. It is about repurposing local and available disused materials with ecological sound design solutions. Low-tech is the cultural building expression, expressed mainly through Do-It-Yourself (DIY) offering systemic design, low environmental impacts, and life cycle thinking.
Welcome to the Era of Plastic! There are more than 500 billion plastic bags waiting to be reused in our planet. These residuals are not reused, recycled or recovered causing the death of terrestrial and marine fauna, creating floating dumps of non-biodegradable materials. Some of this oceanic dumps are characterized by giant floating islands with high concentrations of plastic. For instance, the "Great Pacific Garbage Patch" in the middle of the Oceans has the size of 1,400,000 km², twice the surface of Chile, 21.5 times the surface of Lithuania, and 17.5 times the surface of Scotland.
Let’s imagine all plastic carrier bags waste collected from homes, school, supermarkets, parties and vacant sites being transformed to make the first giant inflatable dome ever made of plastic bag waste. Very often plastic finds its shelter in any gap in cities rivers, countries and seas, staying for some 450 years before it degrades.
Plastics are pneumatic constructions themselves. Like bubbles along the coastal shoreline, they can be found in multiples forms and configurations. Plastic bubbles are ephemeral, light and agile air-frame systems. Both simplicity of geometry and plasticity of structures are their main distinctive features.
Like a message in a bottle, SPOT will spread the message of creative ecological design as fantastic plastic manifesto. How does the act of self-build engage individuals and communities with senses? As a super bag, SPOT can be shipped in a bulky bag from Glasgow to any city aiming to reanimate neglected gap sites and its surroundings throughout multiple sensory experience. Waste is not longer seen as problems but opportunities to creatively reinvent and celebrate the architecture of enjoyment.